The Man Cave

December 17, 2020

Cyberpunk 2077 – Review


I have a lot of problems with Cyberpunk 2077; the story isn’t one of them. The story has to be the best part about Cyberpunk 2077. In my 60 hours of play through I have played multiple life paths out of the three; Nomad, Street Kid and Corpo. Having finished the game three times and received three different endings, the life paths themselves don’t really matter however the influence they have when it comes to making choices and dialogue options is very important. The game’s world feels realistic to your character because of the life path you choose. The story itself is excellently crafted, with beautiful story moment to high octane action thriller set-pieces, it has got it all. Johnny Silverhand played by the popular actor Keanu Reeves and every single other voice actor in the game do an absolutely brilliant job at it. The side quests are designed in a way to create small but meaningful stories that capture the world around you. Just walking around the streets is a pleasure in Cyberpunk 2077 because of the beautifully crafted world with advertisements all over the world and colors that just pop.


Since Cyberpunk 2077 is an RPG, it offers you a lot of choice in how to take on missions, even combat. Cyberpunk 2077 at its core is a first person shooter, but there are stealth mechanics incorporated into the game as well. You have your standard shotguns, assault rifles, submachine guns and light machine guns along with grenades and other hardware to use in combat, the combat feels flashy and satisfying especially on the harder difficulties and it is just fun enough to make you satisfied as a player. 

The stealth however is extremely basic, you can use augments to hack enemies and temporarily blind them or wipe their memory but the usual stealth is just crouch walking behind enemies and grabbing them, then doing a lethal or non-lethal takedown.