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The Man Cave

December 17, 2020

Cyberpunk 2077 – Review


I have a lot of problems with Cyberpunk 2077; the story isn’t one of them. The story has to be the best part about Cyberpunk 2077. In my 60 hours of play through I have played multiple life paths out of the three; Nomad, Street Kid and Corpo. Having finished the game three times and received three different endings, the life paths themselves don’t really matter however the influence they have when it comes to making choices and dialogue options is very important. The game’s world feels realistic to your character because of the life path you choose. The story itself is excellently crafted, with beautiful story moment to high octane action thriller set-pieces, it has got it all. Johnny Silverhand played by the popular actor Keanu Reeves and every single other voice actor in the game do an absolutely brilliant job at it. The side quests are designed in a way to create small but meaningful stories that capture the world around you. Just walking around the streets is a pleasure in Cyberpunk 2077 because of the beautifully crafted world with advertisements all over the world and colors that just pop.


Since Cyberpunk 2077 is an RPG, it offers you a lot of choice in how to take on missions, even combat. Cyberpunk 2077 at its core is a first person shooter, but there are stealth mechanics incorporated into the game as well. You have your standard shotguns, assault rifles, submachine guns and light machine guns along with grenades and other hardware to use in combat, the combat feels flashy and satisfying especially on the harder difficulties and it is just fun enough to make you satisfied as a player. 

The stealth however is extremely basic, you can use augments to hack enemies and temporarily blind them or wipe their memory but the usual stealth is just crouch walking behind enemies and grabbing them, then doing a lethal or non-lethal takedown. 


Cyberware is another element that is super important in the game. These are augments that you usually get (aside from some story moments) from interaction points known as Ripper Docs. These are extremely hard to get as they are very expensive and require a lot of street cred. These can go from giving you the ability to slow time during dashes to double jumps and increased protection from bullet and melee damage. The game also has a huge attribute tree which is divided by attribute points that you can spend on them, other than attribute points you can choose to invest skill points in each attribute which has multiple trees within. These come with a lot of passive bonuses and provide a huge help overall.


Everything that I have said until this point matters by itself but bugs have a huge control over how I feel about this game. Though I have played it a HUGE amount, the game is completely busted if you ask me. On PC it runs quite well though, and has minimal bugs other than funny ones here and there but on console it is just busted, I would not get this game on console in its current state. Though on PC it is a must get, with beautiful real time ray-traced world designs and phenomenal story telling.



I have no doubt that developers CD Projekt Red will fix this game, not sure how long that is going to take but they will fix it. For base consoles I honestly don’t know if the game will ever be playable to the same extent that it is for PC players with weaker hardware, but I have faith in the developers’ vision. 

To round it all up, Cyberpunk 2077 is a beautifully crafted, well written story based RPG game with a huge focus on its characters and world. The combat is flashy and satisfying, the guns are unique to experiment with and the skill tree and attribute tree makes a huge difference in how you play the game. Cyberpunk 2077 is one of the best games of the year, but also one of the biggest disappointments for some. 

8/10 (PC)

2/10 (PS4, XBOX ONE)

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